• View all by nanodeathnanodeath
  • Follow nanodeathFollowFollowing nanodeathFollowing
  • Add To CollectionCollection
  • Comments
  • Devlog
  • Submission to Bloody Jam

Going Home

← Return to Going Home

Devlog

  • Player animations!
    October 28, 2017 by nanodeath
    The main player (whom I typically refer to simply as Girl) now has animations, and they've been fully incorporated into the game, except for the climb animation which is pretty buggy at the moment. Bu... Continue reading
  • Birds and phases
    October 23, 2017 by nanodeath
    After much hackery, there are now swooping birds that appear mid-game. They're not quite complete yet -- they don't have words above them -- but they do float, hover, and dive bomb you, like crows or... Continue reading
  • Progress
    October 22, 2017 by nanodeath
    I've actually gotten a lot done in the last couple days! It's starting to feel slightly more like an actual game. I've added: Feature: An obstacle generator, so the game will automatically generate an... Continue reading
  • Fun with physics
    October 21, 2017 by nanodeath#physics
    Psych, working with physics today was anything * but * fun: add_shape was not behaving the way I was expecting it to, and set_shape does indeed let you change the shape, but you lose the shape offset... Continue reading
itch.io·View all by nanodeath·Report·Embed